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Thursday, August 2 • 3:15pm - 4:15pm
Research Paper Panel: Social Network Analysis and Solutions

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Using Social Network Analysis to Examine Player Interactions in EvE Online
Stefan Slater, Manuel González Canché

Network analysis is an increasingly popular tool for the analysis of rich telemetry data from digital game environments. In this paper we apply social network analysis techniques to the massively multiplayer online game EvE Online in order to examine patterns of player interactions in the game. Data were collected from a one-month period of player versus player interactions in a specific region of the game. In our analyses we conduct analyses of key actors relying on different centrality measures to identify patterns of play in the region. We examine the features and implications of being a ‘key actor’ across these centrality measures in this context, as well as explore applications of this methodology towards game design and research.

Social Talk and Constructing Solutions: Comparing a Teen and Proxy Player in an Educational Alternate Reality Game
Anthony Pellicone, Kathryn Kaczmarek Frew, June Ahn, elizabeth bonsignore, Kari Kraus, Derek Hansen, Mi Lyu, Yiwen Wang, Carlea Holl-Jensen, Skylar Hoffman

An affordance of Alternate Reality Games (ARGs) is that players play as-if they were in the game-world themselves. Human game-runners (proxy players) interact with participants as characters within the game’s fiction, guiding and modeling game-play. In this paper we employ a method of analyzing gameplay called Epistemic Network Analysis (ENA), which creates relational network graphs between actions within a game-space. We found that key players exhibited behavior like proxy players, but also diverged from them in meaningful ways. We present case studies of one active player and one proxy player that demonstrate the power of ENA to model ARG play. We describe ways in which ENA reinforced the design insights that guided our original creation of proxy players while also allowing us to analyze the implications of those design choices in practice. We conclude by enumerating some research and design benefits of employing ENA in other learning contexts.

Speakers
avatar for June Ahn

June Ahn

Associate Professor, University of California, Irvine
avatar for Elizabeth Bonsignore

Elizabeth Bonsignore

postdoc HCIL, University of Maryland iSchool/HCIL
Participatory Literacies and Participatory Culture; Storytelling; User experience design; Participatory Design/Cooperative Inquiry; Alternate Reality Games.
AP

Anthony Pellicone

New York University
SS

Stefan Slater

PhD Candidate, University of Pennsylvania
Stefan Slater is an associate research specialist and outreach coordinator at the Games and Learning Society. He graduated with a B.S. in Psychology in 2012 and now studies how students learn from games and how games are used for education.


Thursday August 2, 2018 3:15pm - 4:15pm
Media Lab - Lecture Hall, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA
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Attendees (6)