Thursday, August 2 • 11:30am - 12:00pm
Factitious: Iterative Design, Fake News and Games and Polling Systems

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Factitious is game designed as both a polling system and playful education tool. Simply described as tinder for news, players must swipe a news article left or right if they think the article is real news or fake news. In the original 2016 version of the game, only 162 players engaged in the game. In it’s redesign for 2017, more than 1.6 millions players were recorded in the first 3 days it was released.

While most players simply engage in the front end play experience, this open source platform works to do basic A/B testing and polling. The back end of factitious records each session’s answers, time for engagement, and other attributes that prove useful for assessing how people understood the content (time to answer, demographics, etc).

This spotlight illuminates the design process, design goals, and heuristics for launching the relatively successful, low budget project as part of the Knight funded Jolt initiative.


Lindsay Grace

Professor, American University Game Lab

Thursday August 2, 2018 11:30am - 12:00pm
MIT Tang Center, E51-149 - Classroom, Building E51 2 Amherst Street, Cambridge, MA 02142

Attendees (31)