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Friday, August 3 • 11:00am - 12:00pm
Large Scale EdTech Interventions in Resource Constrained Contexts

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Design, Development and Implementation of Large Scale EdTech Intervention in Resource Constrained Contexts
Bindu Thirumalai

Efforts to harness technology for improving school education have gained
traction internationally. However, these efforts have been reported to encounter
multifarious challenges ranging from poor ICT infrastructure to wicked problems of
technology design, implementation models and inadequate teacher capacity building.
In resource constrained contexts, these challenges get exacerbated by various other
systemic and non-systemic factors. In this symposium, drawing upon our experiences
from a large scale EdTech intervention in India, we deliberate and demonstrate
aspects of design, development and implementation of scaled-up EdTech
experiments. The focus of discussion would revolve around three aspects: program
design, technology leveraging and teacher capacity building.

The Connected Learning Initiative in India
Kirky DeLong, Brandon Muramatsu, Scot Osterweil, Judy Perry, Louisa Rosenheck, Glenda Stump

The Connected Learning Initiative (CLIx) is an innovative collaboration led by the Tata Trusts, the Tata Institute of Social Sciences (TISS) and the Massachusetts Institute of Technology (MIT) that is built upon the theme of connection—connecting students and teachers to authentic learning experiences and contemporary teaching and learning practices, connecting teachers with teachers in learning communities, and connecting technology enabled curriculum with the infrastructure in schools and states. CLIx addresses three intersecting lenses simultaneously across four independent states within India in grades 8 and 9: the design, development and delivery of connected OER learning experiences (along with open source tools and platforms); a systematic process of implementing a large-scale educational innovation across states and schools; and professional development to transform teacher practice.


Kirky DeLong

Assistant Director, Special Projects, MIT Open Learning, J-WEL Research & Projects
avatar for Brandon Muramatsu

Brandon Muramatsu

Associate Director, Projects, MIT
avatar for Scot Osterweil

Scot Osterweil

Creative Director, MIT Education Arcade
Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the... Read More →
avatar for Judy Perry

Judy Perry

Cambridge, MA, United States, Scheller Teacher Ed Program
Judy currently oversees design, development and research for several projects involving games and simulations for mobile devices, including smartphones and tablets. Her research interests include location-based games and ubiquitous “casual” games. When she is not making or playing... Read More →
avatar for Louisa Rosenheck

Louisa Rosenheck

Ed Tech Designer and Researcher, MIT Scheller Teacher Education Program
Louisa is a Research Manager in the MIT Scheller Teacher Education Program. She manages the design, content, and development of educational games and simulations to be used with middle and high school students. She also oversees the research done on these projects exploring how games... Read More →

Friday August 3, 2018 11:00am - 12:00pm
MIT Tang Center, E51-361 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA
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Attendees (8)