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Wednesday, August 1 • 3:15pm - 4:15pm
Authentic Esports, Enriched Curriculum

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Esports, or professional competitive video games, are an already popular and rapidly growing medium with strong appeal to many students, especially young males. Presently, these games are under-utilized in academic contexts, disconnected from schooling or seen as a distraction to learning. In this project, we leverage student interest in esports by creating a new, authentic competitive high school esports league and to match this league development with rigorous academic content. By wedding student interest and participation in the robust esports community, our work will improve our understanding of competitive gaming, develop connections between game practices and school content (especially STEM), and improve esports communities through positive leadership and mentoring. In this symposium, we present our ongoing progress after six months of development, detailing key elements of the program including curriculum, coaching, league structure, and research.

Speakers
avatar for Alexander Cho

Alexander Cho

Postdoctoral Scholar, DML Hub
Design research, critical race theory, gender and sexuality studies, Tumblr, ethnography
avatar for Mark Deppe

Mark Deppe

Director, University of California, Irvine
avatar for Mizuko Ito

Mizuko Ito

Director, University of California, Irvine
avatar for Gerald Solomon

Gerald Solomon

Executive Director, Samueli Foundation
avatar for Tom Turner

Tom Turner

Executive Director, Educational Services, Orange County Department of Education
I currently serve as the Executive Director of Educational Services with the Orange County Department of Education. In this role, I regularly interact with site administrators and district leadership in implementing professional learning and program development throughout Orange County... Read More →


Wednesday August 1, 2018 3:15pm - 4:15pm
Media Lab - Multi-purpose Room, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

Attendees (27)