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Wednesday, August 1 • 2:00pm - 2:30pm
The Architecture of Assassin’s Creed II’s Florence – An Analysis With The History-Game Relations (HGR) Framework

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This presentation will explore how the city of Florence during the Renaissance is represented in the game Assassin’s Creed II. The city of Florence stands in a particular position as concerns its historical representation, as it has been preserved largely intact from the time of the game’s setting in the 15th century. Moreover, it is this very characteristic of being mostly unchanged that shaped its look in the collective imaginary, not to mention the millions of tourists that visit the city every year.

In order to analyze how the city of Florence has been recreated in Assassin’s Creed II, and how it has been adapted to satisfy both the needs of a functional and entertaining game, and what people would expect from the ‘Cradle of the Renaissance’, we will use the “History-Game Relations Framework” (HGR) during the first phase of the game set in Florence.


Gabriele Aroni

Ryerson University

Wednesday August 1, 2018 2:00pm - 2:30pm
Media Lab - Lecture Hall, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA
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