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Thursday, August 2 • 11:00am - 11:30am
Hearthstone: Managing Randomness and Collectible Card Game Playing as Collective Cognitive Achievement

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This paper examines Hearthstone in depth, asking, “What is the nature of Hearthstone expertise, and if it is a game system recruiting expertise, what kind of an expertise is it?” Consistent with the Well Played series more generally it seeks to unpack and communicate the experience of playing and learning Hearthstone, with a particular emphasis on the interplay among mastery of the game as a system, understanding how expertise forms, and the dynamic interplay among strategies. In addition to suggesting how such cognitive activity operates in Hearthstone, it seeks to document the ever-evolving ecology of cognitive resources that support play.


Nicholas Persa

PhD, University of California Ivine

Mike Tissenbaum

Research Scientist, University of Illinois at Urbana Champaign

Thursday August 2, 2018 11:00am - 11:30am
Media Lab - Lecture Hall, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

Attendees (8)