Developments in today’s technology-driven culture have transformed opportunities for cultural participation. While mainstream discourses generally frame the value of computational fluency in terms of workforce preparation, there is enormous untapped potential for engaging historically marginalized youth in computing education by reframing the goals of computing. In this workshop, we introduce the Cambridge Creative Citizens Project (C3P), a summer enrichment project that engaged historically marginalized youth in action civics projects using the Scratch programming language as a tool for exploration, expression, and connection-making. Adopting the lenses of civic education and social learning theories, we will engage participants in creating and critiquing artifacts in community with one another, exploring ways that communities can foster the conditions needed for optimal learning. This workshop will be co-facilitated by C3P youth participants.