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Workshop [clear filter]
Wednesday, August 1
 

11:00am

Game Design and Coding in Minecraft
Creating opportunities for students to develop their own games provides an entry point to computer science that is relevant to the children we serve. Code Builder for Minecraft Education Edition brings block based coding to Minecraft. Programming environments including code.org, Microsoft MakeCode, Tynker, and Scratch connect to Minecraft allowing students to execute code they write directly in Minecraft. In addition, redstone and command blocks allow students to implement engineering and computational thinking concepts in their minecraft worlds. During this session, participants will see how two educators have brought computer science and game development to their students in grades 2 through 8. Participants will be guided through hands on activities related to game development and computational thinking. Ideas will be explored for educators can incorporate these tools to create exciting learning experiences with and for their students.

Speakers
avatar for Catherine Cheo-Isaacs

Catherine Cheo-Isaacs

Insight2Execution
avatar for Steve Isaacs

Steve Isaacs

Teacher, Game Design and Development, Bernards Township Board of Education
Steve has been a gamer since the days of Atari and his Apple II+. His parents were initially concerned with how consumed he was with technology. Now they chuckle as he has created a career around his passion. Steve has been teaching Video Game Design and Development for 15 years... Read More →


Wednesday August 1, 2018 11:00am - 12:00pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

11:00am

Resonant Games: Design Principles to Connect Hearts, Minds, and the Everyday
In the MIT Education Arcade, we design learning games that have deep connections with players’ lives—artifacts that could be a part of their lives in school and at home, that could rouse their curiosity and determination, that might even seep into their dreams and imaginations. Our games are designed to resonate with your life, with your passions, and with all the systems in which they are embedded. Our recent book, Resonant Games, is a compendium of principles we have used to design our learning games, illustrated by projects we have created with these principles in mind. In this workshop we plan to present the concept of resonant games and a selection of the principles to help participants apply them to their own work. We welcome educators and designers with any level of game experience to join us for design exercises that explore the idea of resonant design.

Speakers
avatar for Jason Haas

Jason Haas

Cambridge, MA, United States, Scheller Teacher Education Program
Jason is a Research Assistant and PhD candidate in The Education Arcade and the Center for Mobile Learning in the MIT Media Lab. He is also an Early Career Scholar at the Harvard Graduate School of Education in the Spencer New Civics Education Program.His research focuses on designing... Read More →
EK

Eric Klopfer

Professor, Massachusetts Institute of Technology
Dr. Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT. Klopfer’s research focuses on the development and use of computer games and simulations for building understanding of science and complex systems. His research explores... Read More →
avatar for Scot Osterweil

Scot Osterweil

Creative Director, Massachusetts Institute of Technology
Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the... Read More →
avatar for Louisa Rosenheck

Louisa Rosenheck

Associate Director, MIT Playful Journey Lab
Louisa Rosenheck is the Associate Director and Creative Lead of the MIT Playful Journey Lab. She manages the design, content, and development of educational games and software, and oversees the research on how ed tech can be effectively used in both formal and informal educational... Read More →


Wednesday August 1, 2018 11:00am - 12:00pm
Media Lab - Silverman Skyline, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

11:00am

Tell Data Stories Using Paper Circuit Visualizations With the Open Data/Open Minds Project
In this hands-on workshop, participants will get a taste of how to support learners in developing compelling scientific stories using open data and illuminating infographics using paper circuitry.

Speakers
DC

David Cole

Program Director, NEXMAP
avatar for Elisabeth Sylvan

Elisabeth Sylvan

Senior Research Scientist & Maker Educator in Residence KCI, Foothill College, NEXMAP
Elisabeth Sylvan runs the Krause Center for Innovation (KCI) Makerspace. Housed within Foothill Community College, KCI provides professional development education, with an emphasis on technology integration and STEM curriculum. The KCI Makerspace serves Foothills students and staff... Read More →


Wednesday August 1, 2018 11:00am - 12:00pm
Media Lab - E14-240, 2nd Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

2:00pm

Game Design Studio: Designing With and For Teens
In Game Design Studio teens play, analyze, and design games as a way to deeply engage in social and emotional learning in personal and meaningful ways. We use game design techniques to engage teens in thinking critically about—and experimenting with—the systems that impact their lives. Game Design Studio provides teens with the tools and support they need to be the drivers in their own learning. In this way, we recognize that teens are experts of their own experience. Workshop participants will join Game Design Studio and engage in the design experience we create with teens. Participants will collaborate to create to some core elements of a game using inspiration drawn from real-world data from teens who have participated previously in game design studio sessions. Participants will learn how to engage teens in design practices as a method for deep, authentic engagement between and amongst teens and adults.

Speakers
avatar for Gabrielle Schlichtmann

Gabrielle Schlichtmann

Executive Director/Chief Scientist, EdTogether


Wednesday August 1, 2018 2:00pm - 3:00pm
Media Lab - Silverman Skyline, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

2:00pm

Tangible and Playful Connected Learning
Learn how making and computationally-enabled design can support connected learning experiences. When design tools are computationally-enabled, interactions can be more participatory, accessible, and engaging of learners' creativity and agency.

This workshop brings together three perspectives on making, tinkering, and computationally-enabled design to show novel ways in which youth and educators are engaging in meaningful production-centered activities. Participants will create dynamic sculptural artworks that visualize sensor data from scientific phenomena, interact with sensing and responding paper machines, and/or make cardboard pets. After playful interaction and “messing around”, participants join a reflective discussion of key design features that support tangible, interactive and playful connected learning. The session ends with time for participants to continue messing around with the interactive materials.


Speakers
CG

Colin G Dixon

Concord Consortium
LF

Lila Finch

Graduate Student, University of Colorado Boulder
avatar for Sherry Hsi

Sherry Hsi

Executive Vice President, Concord Consortium
Dr. Sherry Hsi is both a learning designer and education researcher with a background in engineering (bio and mechanical), science education, and the learning sciences at the Concord Consortium. With experience working in science centers and schools, she builds innovative technology-enhanced... Read More →
avatar for Mike Petrich

Mike Petrich

Director, Informal Learning, Exploratorium
RB

R. Benjamin Shapiro

University of Colorado Boulder|Boulder|CO |United States


Wednesday August 1, 2018 2:00pm - 3:00pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

3:15pm

Making, Playing, and Coding with Sound and Music
You can get started with coding by playing with sound! This workshop lets you experience an engaging introduction to coding. We’ll start with a group warm-up activity that sparks initial ideas, then dive into tinkering with interactive sound and music. In the process you'll learn about the new sound features you can use in the latest version of the Scratch creative coding environment. The new version of Scratch has new features for playing and creating with sound—including a simple sound recording tool, an expanded library of sounds, and new coding blocks for sound effects. These features make it easier than ever to make interactive sound projects and expand the possibilities for creative expression.

Speakers

Wednesday August 1, 2018 3:15pm - 4:15pm
Media Lab - E14-240, 2nd Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

3:15pm

Scaling Connected Learning: Community-Based Solutions for Open Education Design
Open educational resources (OER) have not yet delivered on their potential to democratize and transform learning. Indeed, a central challenge with OER is access: often, widely available resources are not easily adaptable and community-developed resources are not widely accessible. We believe that this disconnect is a fundamental threat to developing high-quality connected learning programs. To address this challenge, we think it is critical to harness the power of community-based design to remix national open curricula to meet the needs of local learning communities.

In this highly interactive 60-minute workshop, the presenters will engage participants in human-centered design activities to imagine how diverse stakeholders might collaborate to address this challenge to open education design in their local contexts. Following the session, participants will be invited to collaborate and continue the conversation through an online community dedicated to this work.

Speakers
avatar for Aria Chernik

Aria Chernik

Director, OSPRI (Open Source Pedagogy, Research + Innovation), Duke University
Aria Chernik, JD, PhD, is a Lecturing Fellow in the Social Science Research Institute at Duke University and Director of OSPRI (Open Source Pedagogy, Research + Innovation), a Duke-Red Hat partnership project that integrates open source principles and methodologies into teaching and... Read More →
avatar for Patricia Monticello Kievlan

Patricia Monticello Kievlan

The Sprout Fund
Patricia Monticello Kievlan, EdM, is Houston-based instructional designer, project manager, and writer who loves helping people find collaborative solutions to complex problems. Tricia has worked for the last several years fostering collaboration and developing communities of practice... Read More →



Wednesday August 1, 2018 3:15pm - 4:15pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA
 
Thursday, August 2
 

11:00am

Embedded Assessment for Maker-Centered Classrooms
For maker education to take root in sustainable and meaningful ways within school classrooms, assessments of maker activities need to clarify what cognitive and non-cognitive skills are being learned and practiced, connect to existing competency frameworks, capitalize on current assessments, and be accessible for teachers to adopt and in particular, adapt. Clear evidence of learning and skill development strengthens the impact of maker education while also reinforcing and supporting open-ended, process-oriented, student-centered learning. MIT Teaching Systems Lab and Maker Ed have been collaborating on a NSF project to develop embedded assessment for maker-centered learning environments, while simultaneously providing support, training, and resources to teachers and instructional coaches. This workshop engages participants in hands-on experiences to play, test, and iterate on these assessment tools and adapt them for their own classrooms.

Speakers
avatar for Stephanie Chang

Stephanie Chang

Director of Impact, Maker Ed
Stephanie Chang is the Director of Impact at Maker Ed, having spent 5 years previously leading and designing Maker Ed’s program and project offerings for educators and institutions around the country. Her current work focuses on evaluating the impact and value of programmatic efforts... Read More →
avatar for Yoon Jeon "YJ" Kim

Yoon Jeon "YJ" Kim

Executive Director, MIT Playful Journey Lab
Dr. YJ Kim is the executive director of the MIT Playful Journey Lab (playful.mit.edu). Her work has centered on the topic of innovative assessment and how technological advancement influences what we are measuring about student learning and how we are measuring it. For more than ten... Read More →
avatar for Peter Kirschmann

Peter Kirschmann

Senior Learning Designer, MIT - Playful Journey Lab
Peter Kirschmann works on curriculum design for the Woodrow Wilson Graduate School of Teaching and Learning and playful assessment for maker activities. He is interested in creating opportunities for learners to design, create, and invent. He has designed and facilitated learning... Read More →
YM

Yumiko Murai

Postdoctoral Associate, Massachusetts Institute of Technology


Thursday August 2, 2018 11:00am - 12:00pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

11:00am

Exploring Openness in Learning Environments with HIPC
The Hive Interoperability & Portability Coalition (HIPC) has established a Community of Practice (CoP) to advance Openness and related concepts (such as Transparency, Agency, and Portability) in the design of learning environments and technology solutions. This workshop will emulate the CoP with hands-on games, conversations, and collaborative discovery. We’ll explore Openness in the contexts of learning design, game play and the design of technology.

HIPC is a partnership between the Adler Planetarium, Forall Systems, and Ci3’s GameChanger Chicago together with Mumkin Studio and other members of the Hive Chicago Learning Network. Over the course of the past funding cycle, the HIPC partners organized six workshops for learning program providers in Chicago that explored openness as an approach to creating learning opportunities for teens. The workshops emphasized fun, game-based activities that straddle digital and analog frameworks for shared understanding and co-design.

Speakers
KJ

Karen Jeffrey

President, Forall Systems
AS

Ashlyn Sparrow

Learning Technology, Game Changer Chicago Design Lab @ The University of Chicago
ET

Eve Tulbert

CEO / Co-Founder, Mumkin Studio


Thursday August 2, 2018 11:00am - 12:00pm
MIT Tang Center, E51-372 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

11:00am

The Secret Process for Creating Games that Matter
Jesse Schell, author of The Art of Game Design, and Barbara Chamberlin, head of the Learning Games Lab at New Mexico State University, are collaborating on a project to find best practices for creating educational and transformational games. In this workshop they describe what they have discovered about translating how players need to change into games they love to play. They will lead an interactive workshop with developers on how to work through this design process.

Speakers
avatar for Barbara Chamberlin

Barbara Chamberlin

Professor, New Mexico State University
Barbara Chamberlin directs game and media development at New Mexico State University’s Learning Games Lab. The production team works on a variety of content and audiences, most recently completing Math Snacks games for mid school learners (mathsnacks.org). Dr. Chamberlin also conducts... Read More →
avatar for Jesse Schell

Jesse Schell

CEO, Schell Games
Jesse is the CEO of Schell Games, the largest game design and development company in Pennsylvania. He also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation... Read More →


Thursday August 2, 2018 11:00am - 12:00pm
Media Lab - Silverman Skyline, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

2:00pm

Creating In, With, and For Community: Computational and Civic Participation in the Cambridge Creative Citizens Project
Developments in today’s technology-driven culture have transformed opportunities for cultural participation. While mainstream discourses generally frame the value of computational fluency in terms of workforce preparation, there is enormous untapped potential for engaging historically marginalized youth in computing education by reframing the goals of computing. In this workshop, we introduce the Cambridge Creative Citizens Project (C3P), a summer enrichment project that engaged historically marginalized youth in action civics projects using the Scratch programming language as a tool for exploration, expression, and connection-making. Adopting the lenses of civic education and social learning theories, we will engage participants in creating and critiquing artifacts in community with one another, exploring ways that communities can foster the conditions needed for optimal learning. This workshop will be co-facilitated by C3P youth participants.

Speakers
PH

Paulina Haduong

Harvard Graduate School of Education
RJ

Raquel Jimenez

Ph.D. student, Harvard Graduate School of Education


Thursday August 2, 2018 2:00pm - 3:00pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

2:00pm

Playful Assessment Roundtable: Current Practices and Future Directions
We believe that assessments should be playful, engaging, and authentic. If learning is fun, as it can and should be, then there’s no reason the fun should stop for assessment. The high level goal of this session is to bring educators, researchers, and learning designers together to share their visions for playful assessment. We will start the session by sharing examples of playful assessment, both digital and non-digital, to frame what we mean by playful assessment. Then we will have participants share their current playful practices, tools, and designs that relate to assessment. Through a roundtable discussion format, we aim to garner interest in this emerging field and build the playful assessment community.

Speakers
avatar for Yoon Jeon "YJ" Kim

Yoon Jeon "YJ" Kim

Executive Director, MIT Playful Journey Lab
Dr. YJ Kim is the executive director of the MIT Playful Journey Lab (playful.mit.edu). Her work has centered on the topic of innovative assessment and how technological advancement influences what we are measuring about student learning and how we are measuring it. For more than ten... Read More →
avatar for Louisa Rosenheck

Louisa Rosenheck

Associate Director, MIT Playful Journey Lab
Louisa Rosenheck is the Associate Director and Creative Lead of the MIT Playful Journey Lab. She manages the design, content, and development of educational games and software, and oversees the research on how ed tech can be effectively used in both formal and informal educational... Read More →


Thursday August 2, 2018 2:00pm - 3:00pm
Media Lab - Silverman Skyline, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

3:15pm

Designing Creative Learning Workshops that Put the Learner in Charge
Well-designed workshops can provide inviting entry points for people who might otherwise not become engaged in creative learning experiences with technology. Informal learning spaces such as libraries, afterschool programs, or makerspaces often use workshops as a common form of engagement to introduce newcomers or dive deeper into an interest area. In this workshop, we will explore how we can design equitable, inclusive, and creative learning experiences. Participants will engage in the purpose and practice of workshops, examine workshop design principles, and spend time brainstorming ideas for workshops in their settings. We will share our experiences designing workshops for youth and families across many settings, backgrounds, and cultures. Participants will engage in small-group work to develop their own workshop design for their settings. We will conclude reflecting on how workshop facilitation can help to develop interests, build relationships, and connect to new opportunities.

Speakers
avatar for Saskia Leggett

Saskia Leggett

Learning Experience Designer
Saskia's work focuses on empowering people by designing experiences, curating resources, engaging communities, telling stories, and building relationships. She is based in the Bay Area and consults on creative learning and creative computing resources, experiences, and projects. Previously... Read More →
avatar for Ricarose Roque

Ricarose Roque

Assistant Professor, University of Colorado Boulder


Thursday August 2, 2018 3:15pm - 4:15pm
MIT Tang Center, E51-372 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

3:15pm

Pedagogy & Practical Tools for Computational Poetry
During this one hour workshop, participants will learn about tools and pedagogical techniques to help them successfully bring computational poetry into their classrooms. By the end of the session, participants will have customized at least three computational poems and, optionally, shared them on the Web. The pedagogical strategies and tools we’ll use will model how participants can adapt the workshop’s content to their own teaching needs. The workshop instructors will touch on pedagogical issues and approaches throughout, and participants will likewise be encouraged to contribute their own experiences and observations.

Participants should leave the workshop with new ideas about how to approach teaching computational poetry in addition to seeing their own personalized programs up on the Web.

Speakers
avatar for Angela Chang

Angela Chang

Independent researcher, Affiliated with Emerson College, MIT
computational creativity, digital poetry, electronic textiles, rapid prototyping, teachable moments, small group communication


Thursday August 2, 2018 3:15pm - 4:15pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

3:15pm

Playful STEM Teacher Preparation: Designing the Woodrow Wilson Academy of Teaching and Learning
One core element of the Woodrow Wilson Academy’s curriculum is the playful practice space. A practice space refers to learning experiences that target specific skills and dispositions of teaching. In the design of practice spaces, the curriculum team often borrow mechanics of well-designed games to make them playful. The design team embodies playfulness because playfulness combined with seriousness represents the ideal mental attitude of teachers, and playfulness is closely associated with creativity and innovation. If teachers can learn new pedagogies and techniques in a playful manner, they are more likely to continue to practice and hone these skills.

We will first invite the community to experience our playful practice spaces in order to understand how game design and playfulness can be applied in the context of teacher education. Second, participants will design their own modifications or remixes of a playful practice space for their own context.

Speakers
avatar for Yoon Jeon "YJ" Kim

Yoon Jeon "YJ" Kim

Executive Director, MIT Playful Journey Lab
Dr. YJ Kim is the executive director of the MIT Playful Journey Lab (playful.mit.edu). Her work has centered on the topic of innovative assessment and how technological advancement influences what we are measuring about student learning and how we are measuring it. For more than ten... Read More →
avatar for Peter Kirschmann

Peter Kirschmann

Senior Learning Designer, MIT - Playful Journey Lab
Peter Kirschmann works on curriculum design for the Woodrow Wilson Graduate School of Teaching and Learning and playful assessment for maker activities. He is interested in creating opportunities for learners to design, create, and invent. He has designed and facilitated learning... Read More →
RM

Raha Moussavi

Learning Designer, MIT Teaching Systems Lab


Thursday August 2, 2018 3:15pm - 4:15pm
Media Lab - E14-240, 2nd Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA

3:15pm

Read the Comments! Fostering Constructive Dialogues in Online Spaces
Everyone knows you shouldn’t read the comments. Or should you? This session explores how we can create constructive and caring online spaces. Drawing from our experience with Scratch, the largest online creative community for youth, we’ll discuss how design and moderation can nurture dialogue across experience and identity. We’ll start with an analysis of dialogues around the 2016 U.S. presidential election on Scratch, then encourage participants to share strategies for supporting the exchange of ideas across difference.

Speakers
CB

Christan Balch

Community Engagement Manager, Scratch Team, MIT Media Lab
SO

Sarah Otts

MIT Media Lab
Sarah works with the Scratch online community, an environment where young people can create projects and discuss topics meaningful to their lives. She plays in an activist brass band and has a background in computer science and gender studies.


Thursday August 2, 2018 3:15pm - 4:15pm
MIT List Visual Arts Center, E15-070 Bartos Theater, Lower Level, Weisner Building E15 Wiesner Bldg, 20 Ames St, Cambridge, MA 02142, USA
 
Friday, August 3
 

11:00am

A Proof of Concept: Engaging Informal Learning Practitioners & Researchers Through a Connected Learning & Computational Thinking Framework
Research conducted in 2016 as a part of the American Library Association/Google Libraries Ready to Code (RtC) initiative identified exemplar computational thinking experiences underway in U.S. libraries. The research also surfaced barriers that prevent library staff from facilitating learning opportunities that foster computational thinking skills among youth. These barriers are two-fold: 1) organizational challenges including funding and time and 2) staff dispositions including a focus on professional expertise over youth engagement and learning. (e.g., Staff build programs based on personal expertise rather than programs based on youth interest/need.) An emerging model through which these and other barriers can be mitigated is grounded in a Connected Learning-based Computational Thinking framework. This workshop gives researchers and practitioners the opportunity to engage in discussions about this work and develop strategies for moving forward.

Speakers
avatar for Linda Braun

Linda Braun

Learning Consultant, LEO
Linda W. Braun is a Learning Consultant with LEO. She works with educational institutions across the United States to design and deliver quality learning experiences for youth, families and professional staff. She manages large-scale projects Future Ready with the Library and Transforming... Read More →
MV

Marijke Visser

Associate Director, Public Policy, American Library Association
Marijke Visser is the Associate Director for the Office for Information Technology Policy (OITP) at the American Library Association. She knows every kid has a spark and is most excited when the spark starts to take shape. She thinks libraries are the place to help kids make their... Read More →


Friday August 3, 2018 11:00am - 12:00pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

1:30pm

A Framework for Maker Education: Framing, Doing, and Reflecting on the Maker Experiences
Providing a framework for maker education activities helps ensure that their use is intentional; that meaningful learning is extracted from these experiences. The educator, using such a framework, becomes proactive in framing or frontloading maker experiences and in debriefing or processing them to increase the chances that learning occurs. Framing or frontloading is making clear the purpose of an activity prior to actually doing it; it helps to set purpose and intention for the activity. Reflecting on the maker activities after their completion can done through a variety of methods: talking, writing, sketchnoting, and using technology such as Web 2.0 tools and social media.

Speakers
avatar for Jackie Gerstein

Jackie Gerstein

Gifted Teacher and EdTech Adjunct Faculty, SFPS and Boise State University
My byline is, “I don’t do teaching for a living. I live teaching as my doing . . . and technology has amplified my passion for doing so.” I teach elementary gifted students. I teach graduate courses in Educational Technology for Boise State, Walden, and Western’s Governors... Read More →


Friday August 3, 2018 1:30pm - 2:30pm
MIT Tang Center, E51-151 - Classroom, Building E51 2 Amherst St, Cambridge, MA 02142, USA

1:30pm

Designing Mobile Stories: An Introduction to the Augmented Reality and Interactive Storytelling Development Platform
In this workshop, we will investigate how we can leverage mobile technologies to connect learning across space, time, and context. Specifically, we will explore how storytelling, as a cultural, historical, and social practice, intersects with the affordances of mobile technologies. We will focus our design efforts in on how Augmented Reality (AR) technologies can generate connections across personal interest, peer relationships, and academic achievement to engage key civic issues. To complete this work, we will use the Augmented Reality and Interactive Storytelling (ARIS) platform as a design case for how to design digital media experiences at the intersection of AR and storytelling practices. ARIS offers non-programmers a sandbox-like platform on which to build these connected experiences, which makes it accessible across audiences and disciplines. Participants will gain the necessary experience in this development platform to implement it into their fields of interest.

Speakers
avatar for David Gagnon

David Gagnon

Field Day Lab Director, Field Day Lab
avatar for Breanne K Litts

Breanne K Litts

Assistant Professor, Utah State University
avatar for Chase Mortensen

Chase Mortensen

Research Assistant, Utah State University


Friday August 3, 2018 1:30pm - 2:30pm
Media Lab - Silverman Skyline, 6th Floor, Building E14 75 Amherst St, Cambridge, MA 02142, USA