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Popular Events on Wednesday, August 1
#1
Keynote: Baratunde Thurston & Joi Ito in Conversation
#2
Ignite Talks
#3
2018 Tech Demos + Opening Reception
#4
Lunch
#5
AM Coffee/Tea
#6
AM Coffee + Pastries
#7
PM Break
#8
PM Break
#9
Resonant Games: Design Principles to Connect Hearts, Minds, and the Everyday
#10
Beyond The Screen: Engaging Learners And Transforming Communities Through Augmented Reality Technologies
#11
Tangible and Playful Connected Learning
#12
Let’s Challenge how we Think VR 360°Videos in Education
#13
Learning from Failure: Debugging in Coding, Gaming and Making Activities
#14
A-Pops: Transforming Urban Spaces into Learner-directed Playful Learning Environments
#15
Making Computing Meaningful: Computational Action for Formal and Informal Computing Education
#16
Connecting Learning Across Generations and Contexts: Designing For Family Learning
#17
Voyage: A Collaborative Classroom-Scale Virtual Reality Experience
#18
Learning Creative Learning: How We Keep Tinkering With MOOCs
#19
Scaling Connected Learning: Community-Based Solutions for Open Education Design
#20
Empowering Girls: The Intersection of Design Thinking and STEAM Activities
#21
Open Learning ’17 and ’18: Connected Learning As Professional Development
#22
Hall of Failure
#23
The Logical Journey of Reimagining ZOOMBINIS: Adventure, Research, and Computational Thinking
#24
Research Paper Panel: Teched Out Libraries, Digital Parenting Inequities and Learning Badges
#25
Making In Schools: Envisioning and Sustaining Making In Learning
#26
Making, Playing, and Coding with Sound and Music
#27
SciGirls CODE: Connected Learning for Middle School Girls in Out-of-School Time
#28
Research Paper Panel: The State of Maker Ed
#29
Authentic Esports, Enriched Curriculum
#30
Game Design Studio: Designing With and For Teens
#31
Ready To Learn With Twin Cities PBS: Science + Literacy Digital Playlists For K-2 Learners
#32
Designing a Better World: Engaging Youth in STEM for Good
#33
Choose your own adventure: Virtual Exchange and Connecting Youth Across Borders
#34
Tell Data Stories Using Paper Circuit Visualizations With the Open Data/Open Minds Project
#35
Research Paper Panel: Virtual Learning Design and How Games Portray Empathy and Mental Illness
#36
Digital Fabrication in Elementary Schools
#37
The Aquarius Project: Using Narrative and Hands on Science to Drive Youth Innovation
#38
Using Tablet Apps and Hands-on Activities to Explore Preschoolers’ Computational Thinking
#39
Research Paper Panel: Web Annotation and Exemplary Connected Learning in Saudi Arabia and India
#40
That’s Horse S#!T: Connected Learning Through Compost, Weather Balloons & Other Projects
#41
Board Game for Peace: Integrated Game-Based Learning and Activation Program to Counter Violent Extremism
#42
Localized! Leveraging Global and Local Data Sets to Build a Statewide System for Connected Climate Learning
#43
Game Design and Coding in Minecraft
#44
Ghost Stories from Learning Game Design: Surprises! A lively storytelling session
#45
Quiet Work Room + Charging Station
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